A VR prototype developed to test whether spatial effects matching the story content affect narrative absorption and presence.
with Sieun Park (postgraduate student)
I conceptualised and designed the user experience of a virtual reality app for listening to audiobooks while immersed in an environment that enhances narrative absorption. I’ve also written the script to animate the camera according to the narrative progression. And I designed the experiment for a cross-cultural comparison of the user experience (presence and narrative absorption) of Italian and Korean users.
Unity3D, C#
Concept, user experience design, content curation, animation script
n.a. (data collection not yet completed because of Covid-19)